일간 보관물: 1월 29, 2011

2011년 경영과 정보기술 강의계획

2011년 “경영과 정보기술” 강의 내용은 다음과 같습니다.  학생들은 참고하시기를.  물론 계속 수정 보완될 예정입니다.  혹시 추가했으면 하는 내용이 있으면 언제든지 comment에..

  • 과목의 개요
    • History
    • TED
  • 정보기술 관련 이슈들
    • Exponential Growth
    • HYPE Cycle
    • Disruptive Technology
    • Web 2.0
    • Convergence vs Divergence
    • “Good Enough”
    • Personalized
    • Digital vs Analog
    • 특허와 Innovation (미중 특허전쟁)
    • Open vs Closed
    • ARM(Android) vs Intel(Window)
    • Google vs Apple
    • Longtail vs Superstar
    • Multitasking
    • 스팸, Zombie PC
  • Information Economics
    • “IT Doesn’t Matter” vs “IT’s Wonderful!!”
    • IT Productivity Paradox
    • Wisdom of Crowds
    • Information Cascade
  • Social Network
    • Twitter, Facebook, Youtube, Cyworld, 블로그
    • Social Network Analysis
    • Social Commerce
    • Loosely Coupled vs Tightly Coupled
  • Telecommunication
    • Competition in Telco Industry
      • CableTV, Telco, Internet
      • Wired vs Wireless
    • Wireless 기술
      • TDMA, CDMA, GSM, WCDMA, …
      • Future Wireless Tech.
    • Telepresence
  • Wireless
    • BlueTooth, WiFi, Wibro, RFID
    • Telemetry
    • Wireless Electricity
  • 기기
    • CES 2011
    • Smartphone, Tablet, e-Reader
    • 디지털카메라
    • 게임기
    • 3DTV, Smart TV
    • 3D Printer
    • Convergence 이슈
  • Location-Based
    • GPS, Map, Google Earth, GeoRSS
    • Telematics
    • Traffic System
    • FourSquare, Google Place
  • Analysis
    • Data Mining
    • Sentiment Analysis
    • Google Trend
    • Prediction Market
    • Intuition vs Analysis
  • Search
    • Text, Image, Audio, Video
    • Realtime
    • 음성검색, Google Goggle, Google Suggestion
    • Social Search
    • Facebook vs Google
    • Bookmark vs Search
    • 검색광고 vs iAD
  • 출판/신문/방송/음악/app
    • ipTV, Streaming, Auto-Tune,
    • Slingbox
    • Social Magazin(Flipboard), Social TV
    • iTunes, Amazon, Netflix, Demand Media
    • Remix, 패러디, Social Remix
  • Intelligent System
    • Virtual Reality
    • Robotics
    • 번역시스템
    • 상황인식기술
    • Singularity,  Never-Ending Language Learning
    • Turing Test
    • Emotional Computer
    • Mind’s Eye
  • 게임/영화
    • 동작인식
    • Augmented Reality
    • Wii, Kinect
    • 아바타
    • Gamification
    • Business Game
    • 3D 영화, Interactive 뮤직비디오
    • Second Life
  • Cloud Computing
    • Open Database
    • 웹서비스
    • Google Docs, Microsoft,IBM
    • 미국정부사례
  • Open
    • Crowdsourcing
      • Wiki, Google Tip Jar,
      • Music Video
      • Amazon Mechanical Turk, Threadless, 골드만삭스 사례
    • Open Courseware
    • Open Contest Innovation
      • x prize foundation
      • IdeaConnection, IdeaScale
    • web2.0, Enterprise2.0, Government 2.0
    • User Created Contents (Life in a Day)
  • 대체에너지, Bio
    • 태양광, 풍력, 조력,
    • 전기자동차, Power Grid, Smart Car
    • Human Augmentation
    • Vertical Farm
  • Enterprise System
    • ERP, SCM, CRM, Call Center 시스템,
    • Dynamic Bidding System
    • Business Intelligence, BSC
    • Executive Information System,
  • Integration, Convergence:
  • Presentation
    • PowerPoint: Evil?
    • Slideshare
    • Prezi, pptPlex
    • Takahashi, PechaKucha